Recently, I developed my first Python tools for Maya.
The first is a Copy to Points tool, inspired by Houdini’s CopyToPoints node, which allows meshes to be copied onto selected vertices of a geometry.
The second is a Renamer tool, designed to improve upon Maya’s default renaming options, making batch renaming more flexible and efficient.
The bookcase on the thumbnail is textured in Substance Painter and rendered in Marmoset Toolbag 5.
CopyToPoints Overview
IRenamer Overview